The 9th Isonzo battle brought the capture of Gorizia. If we could create an AI that could do that task in theory, how would we know if it was correct?Ģ) Since your video shows you sitting next to a table with miniature unit bases, is it safe to assume that the intent is to create AI that would do what ‘Leader X’ would do if he could see the battlefield as a miniature wargamer typically does? How would we determine what Napoleon, for instance, would have done at Austerlitz if he had that kind of view (or more importantly, if his opponents had that kind of view)? I think few historical leaders ever had the birds eye view of a battle that we do. Each battle differs from the last only by their increasing intensity. Four battles would be fought on this front in 1915, five in 1916 and two in 1917. Posted by The Times Report in Britain at home, Diplomacy & foreign affairs, European theatre, Italian Front. The First Battle of the Isonzo would begin with a week long artillery barrage from General Cadornas forces on May 23, 1915. To address your question about the value of AI recreations of historical leaders, my answer would be yes, but with some qualifications:ġ) While it might be possible to program AI to do what ‘Leader X’ did in a well defined situation, I think that knowing what ‘Leader X’ would have done in ANY situation is beyond human ability. Tag Archives: Tenth Battle of the Isonzo May 28, 1917. My first response was, in hindsight, a bit off topic (sorry). Here is a link to the recent AI vs Human game:Īnd here is a description of the broader idea: I don’t see any reason why the same technique could not be applied to land miniature games, just as there have been many computer games for historical land warfare (e.g., those by Dr. In this Tenth Battle of the Isonzo, the Italians are hoping to seize the high ground beyond Gorizia, with ambitious plans to then roll up the Austro-Hungarian lines. Computer AI naval games have, of course, been around since at least the late 70s, so there is no real breakthrough here. Recently I have used it to test tactical concepts, and I have done one game with the AI against a real player other than myself. I added an AI function to the code, initially to allow me to run long test scenarios without continuous input from me. For about a decade, I have been using a computer code to do the game functions for RJW and WW1 era naval miniature games.
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