Nonetheless, many new players don’t want to spend the time to learn a basic character first, and would rather jump right into the character that they think is coolest or most interesting. While desiring to play a complex and aggressive character is a fine goal, it’s a very poor starting point. Simple, defensive play is often thought of as “boring” or “unskilled”, which causes many new players to overlook it and gravitate towards flashier, more offensive characters. Thus, a player cannot properly aggress if they don’t first know how to defend. But to make offense work, a player must know how to open the opponent up and expose weaknesses, which requires an intricate understanding of defense. Offense is usually very visually flashy, which understandably makes it more appealing. Despite this, it’s safe to say that most players prefer offense to defense. The most basic and fundamental aspects of a game generally boil down to one thing: defense. Once a basic understanding of a game’s fundamentals has been established, players can graduate and branch out into more diverse territories. The way out of this rut is to find the most basic and fundamental aspects of a game and stick with them. Without being certain of which direction to pursue, players often end up in an endless loop of trying new techniques or characters and quickly dropping them when they don’t work out, moving on to the next character or strategy in hopes that it will make more sense. With any matured competitive game, the wealth of information available and the average level of understanding in the community can actually be a hindrance to many new players at first they are literally overwhelmed by all of the information that gets thrown at them and they become bewildered and unsure of which information is practical for them at their current level of understanding. A lack of intelligence or comprehension isn’t what holds these players back, but rather, direction.ĭespite its popularity, Street Fighter 4 is no exception even though the game has been out since 2008, many players are still stuck in a rut and struggling to understand the basics of the game. Some players spend their entire competitive gaming experiences jumping from title to title looking for a game that fits them, while never truly transitioning beyond a beginner’s level of understanding in any of the games that they try out. Many players linger in the beginning stages of their competitive understanding of a game for months, even years. One of the hardest parts about picking up a fighting game is the beginning.
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